Sunday, August 3, 2014

Dark Soul 2 : PC (REVIEW)

During my 54 hours with Dark Souls 2, I died 226 times. I know this courtesy of a worldwide death counter. But every time I took an axe to the face, or got murdered by somersaulting zombies, or mistakenly cartwheeled off a cliff, I learned something of value: that patience, as always, yields the greatest rewards. That bipedal hippos are really fucking deadly. That circle-strafing is not a one-size-fits-all tactic. But most importantly, that death is a great teacher.


As a newly branded undead in the kingdom of Drangleic, your goal is simple: gather as many souls as possible in the hopes of breaking your curse. In practice, this means exploring every bit of the vast world and fighting its many enemies and bosses. This process is a battle of inches, as enemy encounters are frequent and difficult, and the setting itself is no less threatening. Learning the attack patterns of foes, the locations of cleverly hidden traps, whether or not that gaping hole in the ground leads to treasure or will simply kill you should you step in it--all of this is accomplished through trial and error.

No comments:

Post a Comment